Santa Baby…

Been a little while now, wow!  The holidays really suck up the time don’t they?  Well, unfortunately the holidays are over, but fortunately that gives me a little bit of time to do some updates.  I’m still working on the latest Blake tutorials, so keep checking.  I haven’t forgotten about him!

For a little teaser until I can get those finished I figured I’d show a holiday image I did in the same 3D anime/manga style.  The modelling was all done in the same way as the tutorial series is going through, including the cloth modifier for the clothing.  The materials are mainly a node based cell shader setup, with some AO and environmental lights for the snow in the background.  There are no lights in this scene!  It renders out extremely quickly if you take out the background, so could even be suitable for a real time character if I paid attention to poly counts.

The one thing slightly different in the material setup is the edge lines.  These were done with the Blender freestyle plugin.  This is the very first time I’ve used freestyle before, so I really had no idea what I was doing, but I think they came out OK.

In order to shorten the production time, the rigging was done with the fairly recent rigify plugin.  This is a really quick and fairly straightforward way to rig a standard bipedal character.  I may or may not go over this in the series.  Using rigify you could really get by without knowing much about rigging at all, but I think rigging skills are useful to learn, so we’ll see.

Happy New Year and enjoy!



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