Bone Walkcycle…

Idid a little work with my Bone character this past weekend and made a nice little walk cycle for him. There are a couple of things that I would change if I was making this for an animation or a final project, but I think it’s pretty good for a first ever walk cycle attempt. Take a look and let me know what you think:


Blender Bone Walkcycle from Tim Brown on Vimeo

In a lot of walk cycles that I’ve seen your eyes are drawn to the feet and legs because there is nothing else going on with the rest of the body. This makes someone instantly focus on what could be better with the legs and feet. Not wanting to show anybody how poorly my character’s legs are actually rigged, I figured I’d draw people’s attention to his head and face by adding some head movement, eye blinks, and slight eye brow movement. See, you probably didn’t even notice that his legs deform when taking a step!

I’m not real sure what I’m planning on using this little guy for, but it was fun making him. I’m going to call him done for a little while, until I think of something to do with him. I have a couple more projects out there in various states of completeness, so I’ll see if I can work on getting one of those completed for now!



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