Marty, the New Character…

Since I finished my Bone character recently I decided to design and rig a completely original character. Marty Concept SketchThis is the design sketch that came out of my thinking. It’s certainly not a finished sketch by any means, but the character I had in mind didn’t really require any reference pictures to create in blender, so I figured it was good enough. I knew that I wanted a robotic character that was some what human shaped. He looks somewhat goofy and gangly which is probably why my girlfriend recommended the name Marty.

Marty First Render

Marty is somewhat easy to model, being all mainly spheres and cylinders. On the left is the first render of him. The next step is the hands, which should be pretty quick as well. Obviously the material needs some tweaking, but it’s certainly better than the default gray! I’m not sure whether or not the cylinders should be different materials from the spheres, but that’s something that I’ll look at later. I’m anxious to start rigging him as I haven’t done any mechanical rigging before. The cylinders going into the spheres for his joints poses an interesting problem for rigging actually. I’m not exactly sure how I’m going to do it yet. I do know that I want a full range of motion with all his joints. This should hopefully lead to some pretty funny animations in the future!



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