Marty Model…

Marty the Robot
After an extremely exciting and wonderful weekend ;-), I did manage to get the hands modeled on Marty the robot last night during the Giants game. I tried to keep the major part of the hand fairly simple for rendering speed purposes, so it’s pretty boxy, but I think it looks fine. It’s tough to estimate the size of the hand when it’s out like in this pose, so I may need to adjust that when I start to move him around.

I’m pretty excited to start rigging him. I’ve never done any rigging of an inorganic model before. It seems a bit easier at first because you don’t have to take in to account how the mesh deforms (there is no deformation), but the constraints may be a bit harder to configure. The Creature Factory DVD by renowned Blender artist Andy Goralczyk, has a section in it about rigging the creature, which is sort of inorganic. Andy really is a great artist and the DVD shows all of the work he went through to create a short film all in Blender. I wouldn’t expect to come close to anything that he can do, but something similar to it may be a fun project to tackle in the future.

Marty's Hand



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