Rig Beginning…

Marty Spine Test
I started rigging Marty the robot last night and completed a basic spine. After watching the rigging part of Creature Factory I realized that I probably should have made each sphere and cylinder a separate object, allowing me to simply parent each object to the corresponding bone. This is what Andy does for his Creature and it seems a bit easier than creating a separate vertex group for each bone. I wasn’t about to split them all up after modeling was finished, so I’ll stick with vertex groups for now.

I also did a quick rigging test to see how the ball and stick joints would look and I’m pretty happy with it. The animation below is obviously very simple, but it shows how the arms, legs, and spine parts should look.


Marty the Robot Rigging Test from Tim Brown on Vimeo.



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