Modeling Cephy…

Cephy
Cephy underwent a couple of changes this weekend, but the overall concept remains the same.

I really didn’t have a head/face design in mind when I originally drew the character sheet for Cephy. I knew that I wanted a full face however, because that is something that I haven’t really done before. Well, I have modeled a face, but never rigged or animated one. After doing some thinking and watching the general modeling video tutorial/time lapse on Creature Factory I tried my hand at doing something similar. I’m fairly happy with the face and head.

The problem is that the head didn’t exactly fit my idea for the 6-8 dangling tentacles. I was a bit more attached to the general shape of the face and head, so I decided to change the whole “dread lock” look to just a couple of tentacles on the top of the skull. In a still image they almost look like horns, but this similarity should end when they start to swing around during an animation.

Like I said before, the face itself is based on a time-lapse modeling video that was on the Creature Factory DVD. Andy Goralczyk is the author/artist that arranged the DVD and he does fabulous work. I encourage you to check out some of his work here. Back to my face however, I think that I may need to add a couple of things when I go back and try to rig it, particularly around the eyes, but for now I think it came out pretty well. I’m thinking about adding some sort of sideways blinking action, similar to the creature in the trailers for the movie 10,000BC. I have a couple of ideas floating around in my head as to how to do this, so I’ll have to find out if any are actually possible. The color and material is obviously still in process, but I hope you enjoy it for now! Oh, he also still needs hands as you can tell!



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